WIND
4Cross-Sword Beetle
ATK:
1800
DEF:
1200
View:
2813
While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Cross-Sword Beetle — Power Evaluation
Final Score: 39 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 38 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Cross-Sword Beetle is a Level 4 WIND Insect whose only effect is a conditional piercing-damage clause that needs another Insect on the field and an attack into a Defense Position monster, so it converts almost nothing into winning value by itself. Its score comes mainly from being a clean, generic Level 4 Insect body that is cheap to run in the observed Insect-leaning decks, and the 1800 ATK earns no points on its own. Combo evidence is absent, so the combo and interaction axes stay low, and the deck evidence (5 decks, one copy each) confirms it is played, not that it is strong.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Present in all 5 sampled decks as a single main-deck copy, but no searcher or hand route appears in the text or evidence (deck evidence, observed). |
| Combo & Conversion | 15 | The effect only adds piercing damage under a conditional attack; no combo boards are recorded, so conversion is text-only (inferred from card text). |
| Resource Economy | 10 | The card has no draw, search, refuel or card-advantage clause in its text (verified from card text). |
| Effect & Interaction | 5 | No negation, removal or hand-trap effect is printed on the card (verified from card text). |
| Material Utility | 50 | A Level 4 WIND Insect body is a generic material fit, and the body still counts when the effect is negated, but no combo records show it used as material (inferred from card stats and text). |
| Resilience & Flexibility | 25 | A single field body with a field-only effect, so one removal or negate ends its value, and there is no redundancy beyond its body (inferred from card text). |
| Deck-Building Efficiency | 65 | One copy, no garnet or lock restriction, and it sits alongside common Insect staples in the partner list (observed from deck evidence). |
Calculation
Weight profile: Material body / Normal profile (single role, no blend). Intrinsic ≈ 41, Deck ≈ 38, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 4 WIND Insect body that can serve as generic material
- Single-copy, no garnet or restriction, cheap to run
- Effect is clear and easy to rule, with no timing complexity
Weaknesses
- Effect is conditional and field-only, converting little on its own
- No combo, searcher or resource evidence in the sample
- Dies to any removal, leaving no lasting board presence
Counters / choke points
- Any removal or board wipe on the single body
- Effect negation does not remove the material value but does remove the piercing clause
Best use
Level 4 material body in an Insect deck. Decks: Insect-based shells (partners such as Verdant Sanctuary, Warm Worm, Insect Knight in the sample). Suggested copies: 1.
Evidence & gaps
- Verified: Level 4 WIND Insect, Effect Monster, 1800/1200; Effect is conditional piercing damage with an Insect and Defense Position target; No searcher, draw, negation or removal clause in the printed text
- Observed: Present in 5 of 5 sampled decks, one copy each; Partner cards include common Insect staples
- Inferred: Generic Level 4 Insect material fit; Field-only effect is fragile to removal
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only deck sample is only 5 decks, so deck-synergy confidence is low






